Reason notes - How to make a hit song!

Task 1: A little bit about sound design

Reason is capable of creating many different sounds. We will take a look at the subtractor synth and how you can use for your own sound design.

  • subtractor sound design here
  • You tube video subtractor basics here

Some possible activiries:

  • Create your own synth sounds
  • Describe them. You could try and find/design a bass sound, a rhythm and a lead sound. You decide

Task 2: Hit a Chord (or two)

I have started with a rough guitar rhythm and tried out different SubTractor synth sounds. (You can start with the drums - the Groove if you wish)

. How you arrange your chords is called a chord progression.

You need to explore different combinations of notes for your song. If you play three or more notes together this is called a chord. A lot of music relies on a basic melody played with chords. How you arrange your chords is called a chord progression.

You would normally repeat this basic melody every 8 bars in electronic dance music.

There is a lot written about creating songs. You may or may not have some experience as a song writer. It doesn't matter if you are a seasoned pro or a complete beginner. I have included some classic progressions here. You can write them into Reason's sequencer and play them using the Subtractor synth. You don't have to use these. You can make up your own if you wish. For a very cheesy sounding reggae rhythm look at the SubTractor 2 track here. Also see screen grab below:

chords

In the example above we have two bars of B, two bars of E, two bars of B again and then a final happy two bars of F#. That's 8 bars. Just copy and repeat the pattern. For a 16 bar chorus.

16bars

B E B F# B E B F#

If you want to program some chords and don't know how to write them in Reason. Don't worry. I have included a chord calculator here. This shows you how to write the chords in our Reason software.

Task 3: The Groove

Creating the Drum sound. Check out the teaching reason resource here - page 12 starts a very well written tutorial on the Redrum sequencer.

Try a variety of patterns. Collect screen grabs. Try different drum sound- collect screen grabs and save the reason files - date them and give them version numbers. i.e. bass_drum_1_02_08_v2

Some electronic dance samples

bd claps cl-hat crash crash-rev op-hat snare
  1. Try a variety of rhythms and sounds. Use screen grabs to capture them.
  2. Use your tests from the investigation to evaluate them.
  1. Chose the patches (sounds) you think you will use in your final presentation - Justify your choice(s) based on testing
  2. Chose the chord progressions you think you will use in your final presentation - Justify your choice(s) based on testing

Task 4: The Bass line

For simple bass just copy the lowest note from your chord. So if you write a C chord, just write a bass line using only the C note. If the chord is played at C3 just move the bass to C2 or even C1. Look at the reggae classic to see a bass line in action here and screen grab below.

 

bass

  1. Try a variety of bass lines. Use screen grabs to capture them.
  2. Try out the different synth sounds you developed earlier. Design some more if you need to

Task 5: A catchy tune

Finally you can write the bit of the song that you just cant help whistling to. This melody can be easily created using the instant hit maker here. Again check out the reggae song here to hear the proof! All you need to do is choose any of the "yellow" notes in any order and you have an instant hit. Screen grab below.

 

mel

 

Some examples of reason songs

Reggae megga hit (reason file)

Epic trance smash (reason file)

Reggae megga hit final wav file to burn to CD / use in Publisher / Premiere Pro etc.

  1. Try a variety of melodies. Use screen grabs to capture them.
  2. Try out the different synth sounds you developed earlier. Design some more if you need to


Task 6 Mixing your song

You will need to mix your song. Make sure this is added to your Gantt chart / Plan. See below for some ideas on mixing and final printing of your movie.

Look at the following chapters from the student book (pdf here or copies available in your classroom). Which techniques will you use to make your masterpiece? you will need to add them to your final plan later (task 5)

11Exploring effects - creative use of reverb and delay
12 Exploring effects - creative use of distortion
13/14 Sound Shaping
15 Mixer and effects automation

Read the following:


Check your final song levels

If you have made any changes to your song, the levels of some tracks, or even the whole
song might have changed. It is important that your levels are not too high, otherwise you may
find some distortion on your final CD.

1 Play your song all the way through and watch the clipping indicator on the Transport
Panel. If this lights up, (or the meters on the hardware interface go “in the red”), you may
need to make some adjustments.
2 Check the master fader level and reduce it slightly until the clipping indicator no longer
lights up.

How to prepare your song file for export

Scroll to the end of the file and find the E (End) marker.
2 Drag this to the end of the song.
3 If you have used effects such as reverb and delay, listen in case there is an “effect trail”
at the end of the song. Place the E marker at the end of this trail – this will probably be a
bar or so after the end of the actual material. If you simply place the marker at the very
end of the material, you might cut off the trail and make the song ending sound rather
abrupt. To help you hear the effect trail, increase the volume and listen carefully to the
very end of the song.

If you plan to export just part of the song:
Set the Left and Right Locators to the start and end of the section you want to export

 

Add any required steps to your Gantt chart and make any necessary changes